MobZombies (I swear it’s educational)

mobzombies

MobZombies

The twist is that a player’s physical position controls the position of their zombie-world avatar, forcing the player to actually move around the real world to succeed in the game.The virtual zombie-world is a simple environment — the game’s complexity comes from players having to negotiate real-world objects in order to avoid the zombies and stay alive. The scoring system is simple: the longer you can stay alive, the higher your score. Of course, the longer you stick around, the more zombies you’ll encounter.

I couldn’t resist this one- What a great game for PE not to mention fighting the obesity epidemic! It’s ideas like this that need to be applied to education. Simple, interactive and fun.

Now picture being able to solve math problems by running to different numbers or by making physical diagrams or even adding a physical/competition dimension to miserable multiple choice questions. -Only the first 8 people to sprint to the virtual head of John Smith move on to the next level.

Am I crazy or does this sound like a lot of fun?
via Boingboing

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2 thoughts on “MobZombies (I swear it’s educational)

  1. This game sounds a lot like what Nintendo is doing with the Wii. I don’t have one yet myself, but I’m anxious to see how well the physical movement is translated into game movements. I’d put the MobZombie game in the same category as Dance, Dance, Revolution. Great for introducing technological elements into P.E., an area of school that can be difficult to integrate.

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