New Exhibit API Out
The wizards at MIT have released Exhibit 2.0 and it’s amazing. It’s so cool that I’m not even bitter that I’ll have to fix a few web sites and completely re-make my tutorial. That’s pretty amazing.
Swing by and check out the new examples. It’s very nice stuff.
Ian Bogost was on The Colbert Report last night. Bogost has a new book, Persuasive Games: The Expressive Power of Videogames, about rethinking the value of video games. From the book description: Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. He mentioned a series of persuasive games he had produced to illustrate his theory, and as he described one of the games, I suddenly recognized it. Dissaffected, a game that places your on the service side of a Kinkos, must have popped on my radar last year. I played it for awhile, then became frustrated with the way I was being treated by the customers and never went back to it. I never realized the significance of my reaction. It is an interesting simulation of the service industry. Bogost has added a number of games to his catalogue, and I recommend exploring the games with your classrooms in mind. This could be a wonderful way to stimulate conversation and reflection. Ian Bogost’s Blog
Survival guides have some interesting potential for a variety of historical and literary analysis needs. This idea was jump started by the Brighid Survival Manual which was found via Super Punch. Here’s a quick example for the Witch in The Wizard of Oz. I’ll see if time allows me to make one for a Jamestown colonist. The problem is that these take a good bit of time and effort if they’re going to be good. That’s great in a project but it does make it harder on me. Anyway, lots of English and history applications. It’d be fun to write survival guides for self-destructive historical or literary figures- maybe Edgar Allen Poe or Custard.
The Machine Project, a gallery in LA, hosted the “24 Hour Roman Reconstruction Project” last month. The group had a ton of cardboard and “building supplies”, did some research to figure out the layout of the city and pulled together all the images they could for modeling the buildings, put together a building schedule, and went to town. The results are inspiring. Imagine your class reconstructing a great city of civilization past, a series of chemical compounds, or some other seemingly insurmountable task that requires little skill, a good chunk of knowledge, and a great amount of energy and enthusiasm. BoingBoingTV Video Project Description monkyatomc’s flickr set (photo credit) selfconstruct’s flickr set