Weekly Web Harvest (weekly)

  • Pretty interesting to watch the process and the role of 3d printing.

    tags: keyboards 3d printing iterative design weekly

  • “Those obsessed with Freemason conspiracy theories would probably go into orbit after learning that in 2000 the secretive National Reconnaissance Office (NRO) launched a satellite into spaaaaaace whose official mission patch featured a symbol nearly identical to the one on the dollar bill. While this was probably not a Freemason satellite, the “all-seeing eye” was undoubtedly intended to serve the same symbolic function as an observation satellite does in reality. More interesting to those obsessed with the NRO is the fact that the patch also features four stars hovering in the sky. Independent observers claimed that the classified satellite launched into orbit was actually the fourth of its type. Four stars. Four satellites.”

    tags: space patches usa symbols weekly freemason

  • That XKCD text replacement plugin source code on github because the Internet is awesome.

    tags: xkcd chrome plugin javascript js extension github weekly

  • ” But I am open to the suggestion that it is not a chained sculpture of a cat but a sculpture of a chained cat, one end of which is wittily attached to a piece of reality. … “

    tags: weekly art reality cat sculpture

  • Magic of a different sort

    tags: pingpong breakdown magic weekly

  • “The way to “beat” this set of endless staircases is to turn around. Turning around will not take you back down the hallway that you used to get to the stairs; it will take you to a new room entirely. In most videogame—and in, y’know, actual rooms in real life—turning around will take you back to the place you just were. In Antichamber, going backwards often results in discovering a totally new area.

    tags: games concept weekly

    • In my first play-through of Stanley, I gave the game the benefit of the doubt and did absolutely everything it told me to do; the game’s voiced-over narration explains which path to take, and I did what I was told. The result is a boring, cliché videogame narrative that takes only a few minutes to complete: the protagonist, Stanley, has been mind-controlled by a mysterious machine, and when he discovers this, he turns the machine off and escapes to the real world. The game ends with Stanley outside, finally “free” of having been told what to do … the irony being that I, the player, have done exactly what I was told to do by the narrator in order to achieve this result.

Posted from Diigo. The rest of my favorite links are here.