Ian Bogost on Persuasive Games

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Ian Bogost was on The Colbert Report last night. Bogost has a new book, Persuasive Games: The Expressive Power of Videogames, about rethinking the value of video games.

From the book description:

Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them.

He mentioned a series of persuasive games he had produced to illustrate his theory, and as he described one of the games, I suddenly recognized it. Dissaffected, a game that places your on the service side of a Kinkos, must have popped on my radar last year. I played it for awhile, then became frustrated with the way I was being treated by the customers and never went back to it. I never realized the significance of my reaction. It is an interesting simulation of the service industry. Bogost has added a number of games to his catalogue, and I recommend exploring the games with your classrooms in mind. This could be a wonderful way to stimulate conversation and reflection.

Ian Bogost’s Blog

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  1. Educational Technology and Life » Blog Archive » Ian Bogost on Persuasive Games - August 27, 2007

    […] Ian Bogost on Persuasive Games (Via Bionic Teaching.) Jim Coe posts about Ian Bogost’s new book, which had so far managed to escape my attention. This is another must buy for me… there. Just purchased it. Too bad it won’t make it in my dissertation, though. Dr. Ian Bogost is a videogame designer, critic, and researcher. He is Assistant Professor at the Georgia Institute of Technology and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on games about social and political issues. (Via Persuasive Games.) […]

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