From Tobold’s MMORPG Blog: How big is Azeroth? To measure a square mile, you first need to define what a mile is. As “a mile” doesn’t even have the same length on different places on our earth, that isn’t trivial. The basic definition of a mile is coming from Roman times, defining a mile a 1000 double steps of a marching legion. The soldiers had to walk through all of Europe anyway, so you just needed to count their steps and had the place all measured up with few extra effort. Clever guys, these Romans. But on Azeroth “steps” aren’t that easy to count, and the length of legs between the different races varies widely. But interestingly all races move at the same running speed, so it makes sense to define the mile by the time it takes to run it. On earth, a marathon runner has a running speed of about 12 miles per hour. As everybody on Azeroth is a hero, lets just define the Azerothian running speed as 12 mph as well. This effectively defines an Azerothian mile as “the distance you can run in 5 minutes”, without using any speed enhancing items of course. So this guy took the time and expended the effort to do this. Why? Because it interested him. It’s a fairly difficult […]
Learning to Code is Non-Linear – Buffer Posts – Medium Certainly true for me in a variety of areas of learning . . . “Programming was taught to me in a similar way?-?and for students to attain true understanding, this doesn’t feel like it’s the best way to learn. There is a literal learning curve to programming, and once you hit the inflection point of that curve you become somewhat self reliant. You know what to ask Google, you know the process of debugging, and you start to realize you’re capable of accomplishing anything by yourself. But if you haven’t hit that point yet, it can feel like you may never hit that point. Traditional methods of testing and gauging progress among students who are at different points in their capacity to learn programming don’t feel quite fair, and I believe this discourages many (particularly underrepresented minorities) from continuing to learn how to code.” tags: weekly coding nonlinear learning Human Interference Task Force – Wikipedia, the free encyclopedia “The goal of this “Human Interference Task Force” was to find a way to reduce the likelihood of future humans unintentionally intruding on radioactive waste isolation systems. Specifically, the task force was to research ways to prevent future access to the deep geological nuclear repository of Yucca Mountain.” tags: weekly odd future […]
So, it’s been a while since I felt like I just flat out sucked at a lesson. There’s a number of reasons for that. The main one is I don’t teach every day (or it’d happen a lot more often). Secondly, I’ve probably been doing too much in my comfort zone- a bad sign. And last of all, with this new position I’m doing lots of things but much of it within relative isolation or with people who are of like minds. Cue opportunity for the exact opposite of that. Circumstances Second day of two days of staffdev Day of week: Friday Time: 1:00 to 3:30 Topic: 21st Century Skills – Information Fluency and Research Teachers: 29 HS Math mixed with Career and Technical Ed. Setting: Crowded, warm and large lab tables Website: http://henricostaffdev.org/infofluency The math teachers had been rough before with the introductory 21st skill module. So I really wanted a shot at the math teachers. We’d been working frantically on creating all this content for about ten days. I’d felt pretty good about our take and how solid it was for most of the subjects but really didn’t like it for math. The basic idea was information fluency consisted of a cycle of five things.