Performance Task Assessment and Teaching: Learning from Chun and CLA/CWRA « 21k12

Real-world scenario: Students assume roles in a scenario that is based in the “real world” and contains the types of problems they might need to solve in the future. The more the students can imagine themselves in the scenario, the more engaged they are likely to be. The scenario might directly relate to their likely careers (e.g., students in a journalism program might be asked to write a magazine article). They may be asked to apply course knowledge and skills outside of a career (e.g., students who have taken biology might advise a friend with cancer). Or they may need to apply their knowledge in areas unrelated to avocation and in a way that represents a significant transfer of  knowledge and skills (e.g., by voting in an election or selecting day care for their children).

WD97: Merging Documents vs. Comparing Documents

To merge marked changes, follow these steps:

Open one of the documents containing tracked changes.
On the Tools menu, click Merge Documents.
In the “Select File to Merge Into Current Document” dialog box, select a document containing tracked changes to be merged, and click Open.
All of the tracked changes are now in the open document. Repeat steps 2-3 until you have merged tracked changes from all document copies.

Game Symposium 2011

A growing number of designers and critics have demonstrated that games can mediate ethical inquiry through the simulation of moral choice and consequence. This concept of games as models for moral problems has motivated a search for ethical criteria that might guide the design and analysis of video games.

The symposium will consider the claims that video games might serve as a platform for ethical inquiry, that they offer a new means of investigating social relations between human beings, and that their interactive capabilities allow them to act as mirrors for self-examination. How do video games promote ethical positions? Can they enhance our ethical sensibility by simulating moral problems? Should simulated experience reinforce the ethical principles of real experience, or should it, as play, be allowed to transgress them?

Press This – Image « WordPress.com Forums

The Press This bookmarklet does not behave differently than other bookmarklets out there. Tumblr, Soup.io, Facebook, (the list goes on) all have bookmarklets that work very similarly.

Should we shut Tumblr down because its sole purpose is to source content created by others?

Should we get rid of “Press This” because it allows you to source content easier (and a few people aren’t original enough to create their own unique content)?

Bad people do bad things with great technology all the time. The web inherently is about making your data public and thus publicly accessible. Weigh the pros and cons of that before putting your intellectual property into a public space.

Pencils are tools for writing – but they can poke eyes out.

The general rule of the universe applies here: be nice.

Synopsis | Being Wrong

In Being Wrong, journalist Kathryn Schulz explores why we find it so gratifying to be right and so maddening to be mistaken, and how this attitude toward error corrodes our relationships—whether between family members, colleagues, neighbors, or nations. Along the way, she takes us on a fascinating tour of human fallibility, from wrongful convictions to no-fault divorce, medical mistakes to misadventures at sea, failed prophecies to false memories, “I told you so!” to “Mistakes were made.” Drawing on thinkers as varied as Augustine, Darwin, Freud, Gertrude Stein, Alan Greenspan, and Groucho Marx, she proposes a new way of looking at wrongness. In this view, error is both a given and a gift – one that can transform our worldviews, our relationships, and, most profoundly, ourselves.