Tweeting teens can handle public life | Alice Marwick and Danah Boyd | Comment is free | guardian.co.uk

What all this means is that “public or private” is more complicated than it seems. Twitter and its ilk aren’t going away, and the answer to responsible use isn’t to shut teens out of public life. Many teens are indeed more visible today than ever before, but, through experience, they’re also developing skills to manage privacy in public. What matters is not whether or not teens are speaking in public, but how we support them as they try to learn how to responsibly navigate the networked public spaces that are central to contemporary life.

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons

—Worth reading and thinking about.

The sheer quantity of information now permeating our environment is astounding, but more importantly, networked digital information is also qualitatively different than information in other forms. It has the potential to be created, managed, read, critiqued, and organized very differently than information on paper and to take forms that we have not yet even imagined. To understand the true potentials of this “information revolution” on higher education, we need to look beyond the framework of “information.”

“This Game Sucks”: How to Improve the Gamification of Education (EDUCAUSE Review) | EDUCAUSE

Education has been a system of status and points since the dawn of the Industrial Age. Scores on assignments serve as points. Graduation is a level achieved. A diploma is a badge of confidence from an accredited institution. However, critics of gamification claim that those who are trying to spice up their businesses with badges and levels don’t actually understand how a game works. Rather than adding levels of engagement that make something fun, some of these applications simply add tracking systems, which these critics refer to as “pointsification.”1 Just adding badges won’t automatically make people want to earn them. Allowing one user to accumulate more points than other users won’t necessarily motivate any of the users. I would argue that education has made the same mistake. Perhaps education could be improved by ditching the points and adding the game; technology can help.