Bizarro Card

This is kind of what I’m thinking of for #ds106. I’d like participants to have a random selection of these cards and play them in the comments. They’d embed the image in a comment on someone’s blog and link to the post they’d like to see them act on (flip in this case).

I think it’d add an interesting element of randomness and participation. I also want the cards to be open to interpretation. “Create the opposite” is a fairly wide open. It could mean opposite media type (motion vs still, text vs image etc.) or opposite theme, or any number of other opposites.

I’m curious if others think this is feasible/interesting. Preferably, I’d like it to be both.

Here are a few other possibilities.
Picture 6
Make it new

For what it’s worth, I think this could be a really interesting thing to do in k12 classes. You could give out these cards with assignments as well. Imagine assigning the topic and having students giving out the assignments, or choosing from their own options.

7 thoughts on “Community Chest

  1. I like this idea a lot. This could be a great tool to help students revise a piece of writing. That assignment often ends up with the exact same piece of writing, only the word “precise” is spelled correctly this time. Revision implies working through the writing task again and students regularly think it means fixing mistakes. I like these cards a lot and want a copy of them and all others similar to them.

    What links did you use for these cards? What did you create them in? When you used them for your purpose, how did it go? What would you do differently? What would you keep exactly the same?

    1. I made them in Omnigraffle.

      We start the digital storytelling class next week so this is all hypothetical. I’ll let you know how it goes.

  2. I’ve never used Omnigraffle. I’ll have to look into that. I wonder if an Xbox achievement generator could work for something similar (http://thetural.com/360/ or something like it). Do you have working files you can publish so I can mess around with them, too? And I’ll be looking for your postmortem on the class and this idea!

  3. What I am thinking with this is that these cards are something everyone designs in week 4 or 5, and then we play them through the semester randomly. Everyone has to created at least 3 cards and play at least two, or something to that effect. And when someone is tagged with a card in the comments they must play at least 3 of them. Something like that with limitations, a unique tag, and we can frame this as it’s own sideshow, which I really really like. Working on this now…

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