2007 EduBlog Award Nominee
Just a quick note that our blog has been nominated for best group edublog 2007. We appreciate the recognition and your support of our project. A year ago, we set out to create a place where instructional technology theory met practical, creative ideas. Your frequent visits and thought-provoking comments are evidence that we have achieved some measure of success. Thanks for stopping by.
Ian Bogost was on The Colbert Report last night. Bogost has a new book, Persuasive Games: The Expressive Power of Videogames, about rethinking the value of video games. From the book description: Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. He mentioned a series of persuasive games he had produced to illustrate his theory, and as he described one of the games, I suddenly recognized it. Dissaffected, a game that places your on the service side of a Kinkos, must have popped on my radar last year. I played it for awhile, then became frustrated with the way I was being treated by the customers and never went back to it. I never realized the significance of my reaction. It is an interesting simulation of the service industry. Bogost has added a number of games to his catalogue, and I recommend exploring the games with your classrooms in mind. This could be a wonderful way to stimulate conversation and reflection. Ian Bogost’s Blog
cc licensed ( BY SD ) flickr photo shared by bionicteaching Discovery brought together an interesting mix of people to talk about the future of the textbook.Full disclosure – Discovery funded my travel/room/board. Also Steve Dembo encouraged me to start my own blog in the dark ages of the early 2000s so I still like him for that. The particular focus of this conversation was the math textbook. The repeatedOften, I confess, repeated at my insistence. request was to aim high and describe what you would really want not to water things down to describe what would sell or what others might be willing to use.It’s harder to do this than you might think and that is one of my own personal fears. I worry a lot about the chains I don’t feel. There is a lot to think about. Semi-Summary Doing digital content properly would have a parallel, intensive, and ongoing professional development element that would inform the container, tools, and the content in very specific ways. The content would need to be very granular and editable by the teacher at a variety of levels. The student should be able to annotate content in a variety of ways (highlighting, notes, audio/video) and associate other pieces of content (internally or externally) in a way that builds rich text connections between […]
EDIT- What I should have said was check out the SIMILE Time Line project and their Exhibit project on US Presidents. They both show some interesting interactive ways to check out data. If you’re interested in my at least semi-geeky pursuit of an easy way to generate the XML for the timeline read on at your own risk. Real geeks will probably just be annoyed at my ignornace. ______________________________________________________________ My interest in the SIMILE time line project was peaked by this post on TuttleSVC. It is by far the best time line option I’ve seen.Â I encourage you to check it out even if you have no intention of trying to create your own versions.Â The Presidential Exhibit example is also awesome and well worth checking out.Â It works in google maps and the Time Line feature as well as a variety of optional searches based on lots of data. Positives interactive lower level overview view (I know that sounds awkward) is a good idea you can embed images and links in the pop up windows (like google earth/maps) so the time line can become a pretty effective index for a historical website that helps teach concepts while you navigate Negatives difficulty for teachers/students to create their own content css knowledge is needed for more advanced formatting I played around […]